Friday's blog !
making mcjIsoSurface fully IRAY renderable, including animations
https://sites.google.com/site/mcasualsdazscripts/mcjisosurface
Friday, July 31, 2015
Wednesday, July 29, 2015
Monday, July 27, 2015
Friday, July 24, 2015
Monday, July 20, 2015
Long ago Duke533 published a script that exports objects in Daz Studio as props
then JWAS84 updated it to work in Daz Studio3
it's the script i use to make all the props on my site
But it really didnt work in DS>4.5
so today i fixed it !
or if you have trouble downloading the zip file at google-site
here's a direct link to the zip file
using this script, you select the root node of a prop in a daz studio scene, run the script and you obtain a Poser compatible prop
note 1 : the geometry ( the objects that make up your prop ) must be primitives or imported OBJ files for which you own the copyrights
note 2 : the script hides everything in the scene and exports the prop elements one by one,
if there's something else in your scene with locked nodes the script will fail to make it invisible
and that something will be exported as many times as there are props elements
thereby making your prop unusable and possibly containing stuff you're not allowed to distribute
Oops i skipped a blogging day
yesterday, i posted pics at DA, now 300!
i did work a bit on the mcjAimAnim script
enough test to notice that if an arm starts with all XYZ rotations at 0 degrees, the aiming task works perfectly - Instead of using the getWSRot().getXAxis() function to get a given joint rotation axis ( hinge ) i'll have the arm make a tiny X Rotation and compute the X axis using the cross product
between the initial limb vector and the tweaked limb vector
yesterday, i posted pics at DA, now 300!
i did work a bit on the mcjAimAnim script
enough test to notice that if an arm starts with all XYZ rotations at 0 degrees, the aiming task works perfectly - Instead of using the getWSRot().getXAxis() function to get a given joint rotation axis ( hinge ) i'll have the arm make a tiny X Rotation and compute the X axis using the cross product
between the initial limb vector and the tweaked limb vector
Saturday, July 18, 2015
Friday, July 17, 2015
Thursday, July 16, 2015
Oh my oh my oh my the "big" 30 frames test worked !
at 10 fps the results were not as good
at 30 fps it's better
well actually after that the life of the marbles becomes tragic
but i think it's not really a bug
one just has to replace the "bounding boxes" used as stand-ins for the scoops with meshes
at 10 fps the results were not as good
at 30 fps it's better
well actually after that the life of the marbles becomes tragic
but i think it's not really a bug
one just has to replace the "bounding boxes" used as stand-ins for the scoops with meshes
Yesterday i repaired the mcjPhysicsClient
Today i'll make a "big test"
Azura will scoop the 28 marbles then ... well it's a teaser not a spoiler !!!
Well so far it seems the Animated (kinetic) physics doesnt work very well
what works well is the static objects: floors and walls, inclined planes, conduits
and dynamic objects like balls that roll ( and bounce?) on walls
more like "ricochet on walls probably
i'll leave the Bullet Physics project back in "Teaser" mode, which is like Beta
because there's a whole lot of other projects waiting in line ! the backburner is full !
Today i'll make a "big test"
Azura will scoop the 28 marbles then ... well it's a teaser not a spoiler !!!
Oh and the scoops are in fact 14 planes each, and i made all those faces "Physical/Kinetic" using mcjPhysicsClient
so their animated positions will be transmitted to the Bullet Physics simulation engine
the Louis-XV desk surface is Physical/Static so the marbles wont fall down into infinity
the marbles are Physical/Dynamic, so they'll get pushed around, like poor Nixon marbles , as if they were crooks !
Well so far it seems the Animated (kinetic) physics doesnt work very well
what works well is the static objects: floors and walls, inclined planes, conduits
and dynamic objects like balls that roll ( and bounce?) on walls
more like "ricochet on walls probably
i'll leave the Bullet Physics project back in "Teaser" mode, which is like Beta
because there's a whole lot of other projects waiting in line ! the backburner is full !
Wednesday, July 15, 2015
Amy Mercury
( or Amy Iodyne )
well yesterday i didnt finish the mcjAimAnim
but i found out information which will help me in the future
notably: the getXAxis() function in DS4 ( maybe DS3 too ) returns non-normalized vectors
the getAngleTo() function returns absolute value of the rotation angle
this function here seems to work
let vn = Q.getXAxis()
v1 and v2 have been projected on the XAxis (normal) plane
we want to rotate v1 around the X axis until it's oriented like v2
this seems to work
function getAngleTo( v1, v2, vn ) { v1.normalize(); v2.normalize(); var ca = v1.dot( v2 ); var angle = Math.acos( ca ); cp = v1.cross( v2 ); cp.normalize(); if( vn.dot( cp ) < 0 ) { angle = -angle; } return( angle ); }
then we add this angle to the joint's XRotation ( Euler ) angle
function rotateX( t, limbRoot, currnt, wanted ) { var axis = limbRoot.getWSRot( t ).getXAxis(); var a = degrees * rotate( axis, t, limbRoot, currnt, wanted ); var ctl = limbRoot.getXRotControl(); ctl.setValue( t, ctl.getValue( t ) + a ); } function rotate( axis, t, limbRoot, currnt, wanted ) { //todo it's a vector we project on the plane, //make sure we do this properly currnt = projectPointOnPlane( currnt, axis ); wanted = projectPointOnPlane( wanted, axis ); var a = getAngleTo( currnt, wanted, axis ); return( a ); } function projectPointOnPlane( p, n ) { n = n.normalized(); var t = p.dot( n ); var v = new DzVec3( p.x - t * n.x, p.y - t * n.y, p.z - t * n.z ); return( v ); }
Tuesday, July 14, 2015
Pluto sent a love note back to Earth via @NASANewHorizons. This is the last image taken before today's #PlutoFlyby.
Monday, July 13, 2015
Yesterday my PC got extra slow, i suspect it was due to Hard Disk getting too hot, up to 48°C
i didn't complete the mcjAimAnim script but will do today!
and i started the metadata project, located here:
you could call it an art project
--
and since every blog post needs an image ! here's one ... lets see ...
the pose and composition is not really mine it's from an ad in the 2013 Ali Express catalog
keywords : cheongsam, qipao, cosplay, Ali Express
http://m.dinodirect.com/product-description/adult-nurse-costume-dress.html
Sunday, July 12, 2015
yay, 1 post a day !
build it and they will come
... they said
... in the movie
New script !
Similar to mcjAutoLimb, but it will work with anything !
so
1 - you select a target, for example, a null node near a door handle
2 - you select a targeter, (a bit like an arrow head ), example, Victoria6's index tip
3 - you select the rotator, example, Victoria6's shoulder
note: the Rotator could also be, her foreArm, her Collarbone, her chest, her abdomen, her hip, her root node, a node she's parented to !
4 - you select the range of frames to process, example, the whole play-range
5 - you click the GO button and bam, the script oriented the shoulder bone so that the shoulder to index line points at the target, for the whole range of frames specified !
( i hope you did not miss the release of the free niceiful door and wall prop shown here !!! )
Saturday, July 11, 2015
Sorry i skipped a blog day ! though i was hyperactive on Deviantart, i now have 68 images !
and today ...
The splendificient mcjTriMedalDoorAndWall prop
What's in it?
Two Stone blocks walls, two frames, two doors, two handles
each part contains many morphs, so you'll want to check that out in the parameters tab!
The floor, ceiling and lamp are not included, they are just primitive planes and cylinders
it's based on a wedding dresses magazine image
i'll give you the google search keywords ...
Download it here
https://sites.google.com/site/mcasualsdazscripts5/mcjtrimedaldoorandwall
or if you didnt find the "little blue arrow"
here's a directlink to the zip file
https://sites.google.com/site/mcasualsdazscripts5/mcjtrimedaldoorandwall/mcjTriMedalDoorAndWall.zip?attredirects=0&d=1
and today ...
The splendificient mcjTriMedalDoorAndWall prop
What's in it?
Two Stone blocks walls, two frames, two doors, two handles
each part contains many morphs, so you'll want to check that out in the parameters tab!
The floor, ceiling and lamp are not included, they are just primitive planes and cylinders
it's based on a wedding dresses magazine image
i'll give you the google search keywords ...
Download it here
https://sites.google.com/site/mcasualsdazscripts5/mcjtrimedaldoorandwall
or if you didnt find the "little blue arrow"
here's a directlink to the zip file
https://sites.google.com/site/mcasualsdazscripts5/mcjtrimedaldoorandwall/mcjTriMedalDoorAndWall.zip?attredirects=0&d=1
Thursday, July 9, 2015
looks like Daz's new forum stopped supporting animated gifs
it's really sad for people like me who create things for animators
but lets see if i can cross-post this gif ...
for an upcoming script
it's really sad for people like me who create things for animators
but lets see if i can cross-post this gif ...
for an upcoming script
the idea is this : you select a hand, run a script, a null node appears at the position of the hand
now, each time someone moves the null node, a mysterious entity ( a callback ) re-poses the arm so that the hand
reaches the targetWednesday, July 8, 2015
July 8 ! nice day
lets make a new script for Daz Studio animators
we created an animation, and we'd like the hand to follow this path
but we'd like it to move at a constant speed because it looks more gracious
and there you have it
now comes the hard part where i have to make it usable for anyone and any situation
lets make a new script for Daz Studio animators
we created an animation, and we'd like the hand to follow this path
but we'd like it to move at a constant speed because it looks more gracious
i should say speed, not velocity |
and there you have it
speed, not velocity |
now comes the hard part where i have to make it usable for anyone and any situation
Tuesday, July 7, 2015
Monday, July 6, 2015
new simple script for Daz Studio 1, 2, 3, 4
it removes animation on everything in a scene except the figures
to avoid rendering animations only to find out the furniture floating around
here --> https://sites.google.com/site/mcasualsdazscripts5/mcjfreezethings
and i'll add a big unrelated image because that's what the internet is made for
it removes animation on everything in a scene except the figures
to avoid rendering animations only to find out the furniture floating around
here --> https://sites.google.com/site/mcasualsdazscripts5/mcjfreezethings
and i'll add a big unrelated image because that's what the internet is made for
Sunday, July 5, 2015
Daz Studio IRay, close-up render on the new bookshelf speaker, i may add the special screws they have on the real-life speakers
Released !
https://sites.google.com/site/mcasualsdazscripts5/mcjbookshelfspeaker
( didnt add screws )
Released !
https://sites.google.com/site/mcasualsdazscripts5/mcjbookshelfspeaker
( didnt add screws )
Saturday, July 4, 2015
Friday, July 3, 2015
Poser props compatible with Daz Studio of course
The Book shelves are in fact collections of up to 12 mcjPlank props
each shelf has 7 morphs tor resizing purposes
and to adjust the edge sharpness
150 quad/facets per shelf ... because it looks good even in close-ups and doesn’t suffer from darkening defects in renders
Thursday, July 2, 2015
New Daz Studio Script To Render Scenes as Environment Spheres
A new Free Script for Daz Studio 3 and 4 ( soon 1 and 2 too )
it animates a camera, usually 72 or 128 frames
this covers the whole 360° x 180° field of view around the camera
then using my special PC/Win app named mcjSqueeze
and the Imagemagick montage.exe utility
it creates Spherical/Equirectangular environment sphere textures !!
https://sites.google.com/site/mcasualsdazscripts5/mcjsphericalcam
You then apply this to Blender's Environment sphere, or in Daz Studio, to one of the huge spheres i give you - i suggest you use the 128x128 facets one.
I also included camera animation export to Poser, Carrara and Blender
though Blender Cycles does have a Camera setting that lets you render this in one shot without the need for all those shennanigans
it animates a camera, usually 72 or 128 frames
this covers the whole 360° x 180° field of view around the camera
then using my special PC/Win app named mcjSqueeze
and the Imagemagick montage.exe utility
it creates Spherical/Equirectangular environment sphere textures !!
https://sites.google.com/site/mcasualsdazscripts5/mcjsphericalcam
You then apply this to Blender's Environment sphere, or in Daz Studio, to one of the huge spheres i give you - i suggest you use the 128x128 facets one.
I also included camera animation export to Poser, Carrara and Blender
though Blender Cycles does have a Camera setting that lets you render this in one shot without the need for all those shennanigans
Maybe i'll try to have 1 image per day, new one or old one
Today, a top i'm modeling for Amy/Aiko3-standard body
BlenderCycles render of a DazStudio3 scene, Amy/Aiko3
How do i do this!? Using the free script for Daz Studio mcjTeleBlender3
https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3
Skin Settings in Daz Studio
Diffuse Color, [ 205, 161, 143 ]
Diffuse Color Texture: texture : Aiko3BodyMLo.jpg"
Diffuse Strength, 0.75
Glossiness, 0.476085
Specular Color, [ 87, 87, 87 ] );
Specular Strength, 0.28481 ]
Ambient Color, [ 255, 255, 255 ] );
Ambient Strength, 0.3
World/Environment : Hotel Lookout
Mt-Washington-Hotel-Lookout_Bg.jpg
non-commercial use only
by http://www.hdrsource.com/
http://www.hdrlabs.com/sibl/archive.html
Today, a top i'm modeling for Amy/Aiko3-standard body
BlenderCycles render of a DazStudio3 scene, Amy/Aiko3
How do i do this!? Using the free script for Daz Studio mcjTeleBlender3
https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3
Skin Settings in Daz Studio
Diffuse Color, [ 205, 161, 143 ]
Diffuse Color Texture: texture : Aiko3BodyMLo.jpg"
Diffuse Strength, 0.75
Glossiness, 0.476085
Specular Color, [ 87, 87, 87 ] );
Specular Strength, 0.28481 ]
Ambient Color, [ 255, 255, 255 ] );
Ambient Strength, 0.3
World/Environment : Hotel Lookout
Mt-Washington-Hotel-Lookout_Bg.jpg
non-commercial use only
by http://www.hdrsource.com/
http://www.hdrlabs.com/sibl/archive.html
Wednesday, July 1, 2015
And i opened a deviantArt account though my content is not really deviant
http://mcasual.deviantart.com/
http://mcasual.deviantart.com/
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