Wednesday, October 14, 2015

sometimes i wish i had done some blogging when the blogging world was the big thing so .... i did make some progress on the mcjTransport front, and like everyday i hope i complete (get rid of ) it today ! the one feature i wanted to improve or fix is the "Z Steer" option which is like the 'roll' of an airplane, it lets you "fly" parallel to a montaneous terrain ( like a foot/ankle for example )

here you can see one of the tests

as long as a tube path doesn't go perfectly straight up, i think it works for any angle/direction





Monday, October 5, 2015

where were we where were we ? the wall mounted lamp
- add morphs to the mounting plate and i'll stop there !
so we can return to the A3 fishnets
then the A3 studded high heel sandals
then the robotic arm
then the isosurface/metaballz


Friday, October 2, 2015

list of project backlog

1 - finalize the high heel studded sandals for Aiko3

https://sites.google.com/site/mcasualsdazscripts6/mcja3heelz


2- finalize the robotic arm prop using the new bracket prop 

https://sites.google.com/site/mcasualsdazscripts6/mcjubracket0432


3 - improve the mcjIsoSurface plugin for IRay
and add more FX

https://sites.google.com/site/mcasualsdazscripts6/mcjfx



4 - Improve mcjTeleBlender3 and manual, tutorials, tests
5 - Update my site Indexes and fix bad/dead URLs
6 - complete the midi kit
7 - Bullet physics .... plugin?
8 - complete Kinect facial mocap
9- complete Kinect body mocap
10- Arduino interface potentiometer based mocap/control
11- OpenGL water,  mirrors/Portals, GLSL, AmbientOcclusion, Bump maps
12 - mcjTeleBlender Live mode
13 - that sort of live mcjAutoLimb script
14 - publish the mcjAutoLimb standalone
15 - Make 4 Youtube videos per month










Friday, September 11, 2015

UPDATE - mcjTeleBlender v3.12 - UPDATE - mcjTeleBlender v3.12 - UPDATE - mcjTeleBlender v3.12 - UPDATE


only the mcjteleblender3 script needs to be updated,
not mcjBlendBot the blender python script kit

when using some shaders like iRay mcjTeleBlender would fail due to the way the Normal maps are treated
but now mcjTeleBlender is more intelligent and can see through them shennanigans!

note that using DSDefault shader on everything in your scene increases your chances of success with mcjTeleBlender
using any other shader has no benefit

if you use mcjTeleBlender3 in TB2/legacy mode, you may be interested in using the little shader pack right .... here 


if you have trouble downloading mcjTeleBlender3 from googlesites or are in a hurry - direct link to the zip file
- UPDATE - - UPDATE - - UPDATE - - UPDATE - - UPDATE - - UPDATE - 
if you have trouble downloading from my google attachments, here's a direct link to the zip file

New in version 3

If your target object does have a morph named, for example "Stretch" and the current specified morph name is "Stretch"
then using the "Append To Morph" button will add the selected vertices movements to that existing morph

If your target object does have a morph named, for example "Stretch" and the current specified morph name is "Stretch"
then using the "Remove From Morph" button will remove the selected vertices from the existing morph
 UPDATE - - UPDATE - - UPDATE - - UPDATE - - UPDATE - - UPDATE - 
if you have trouble downloading from my google attachments, here's a direct link to the zip file

New in version 3

If your target object does have a morph named, for example "Stretch" and the current specified morph name is "Stretch"
then using the "Append To Morph" button will add the selected vertices movements to that existing morph

If your target object does have a morph named, for example "Stretch" and the current specified morph name is "Stretch"
then using the "Remove From Morph" button will remove the selected vertices from the existing morph

Wednesday, September 9, 2015

no but really i will tend to this blog from time to time

the good thing is you can see the DeviantArt activity in the thing there


more than 2000 images by me !!!